Eurocom closure

•7 December, 2012 • Leave a Comment

I arrived at work at around 10am on the 23rd November, still jet-lagged from our holiday (where we were somewhat reckless with our expenditure, feeling safe at the time that I’d be able to cover all incidental fees that come up with November’s wages). I expected to be almost overwhelmed with news and e-mails, but instead found myself overwhelmed by the solemnity of the situation at Eurocom – things had not progressed while I had been away. Despite all of the talk of exciting pitches that had been submitted, there was no new project. Within 10 minutes of my arrival, the majority of the company had been asked to head to a nearby hotel – everyone saw between the lines, despite not wanting to believe it was happening, and started collecting their possessions.

That day, which was supposed to be an uneventful Friday spent catching up on e-mail and easing myself back in to ‘work mode’ quickly became the worst day of the year; although perhaps a defining one for my career. As every seat in the hotel’s conference room quickly filled with people; very talented people I’d become acquainted with over the last 18 months, we spoke amongst ourselves until the Directors were ready to give their speech. A flood of emotions swept across the room. There were so many normally-optimistic people that were suddenly full of grief, and all of the fear-monger’s predictions were suddenly the reality of what was happening to us. It was the same kind of grief as when something special dies, which is what had happened that week.

Eurogamer.net: GoldenEye Reloaded, 007 Legends dev Eurocom hit by job losses

The Directors have been quite supportive since, and clearly genuinely wanted any other outcome than this.

I knew my situation doesn’t compare to some people, who had just bought a house or now need to leave the country due to their visas expiring. But I am wondering what I’m going to do about Christmas, my upcoming bills, living costs, my MOT… Hopefully it won’t be long until I find a new position – wish me luck.

Eurogamer.net: Eurocom makes remaining staff redundant, ceases trading

What killed Eurocom? I think it was mostly bad luck. I applied to work at the company to enjoy stability, but sadly that didn’t last. I think there perhaps was a big shift with Publisher focus and strategy, for all major Publishers, combined with many other factors. A certain ‘eggs in one basket’ idiom comes to mind, and 007 Legends certainly wasn’t the most popular or successful release of the year.

In all honesty, it is a little cringe-worthy that every article referring to Eurocom being in the process of closing its doors seems to have a screenshot or at least a dominant mention of 007 Legends, when the company should be famous for so much more.

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007 Legends

•17 September, 2012 • Leave a Comment

I haven’t had much news for a while, but I thought I ought to write a post anyway!

I’m now approaching a year and a half at Eurocom. For the last 3 months I’ve been drafted on to helping out with the completion of 007 Legends. You can learn more about it here: http://007legends.com

It’s my first time working with Activision directly, and the experience with them has been really positive.

I’m really looking forward to seeing 007 Legends out of the doors and on the shelves. Be sure to keep an eye out for it next month.

In other news, I’ve also managed to lose a couple of stone in weight, which has been especially tough during the crunch period at the end of this project. Another stone and I’ll be at my ideal weight…

Just a quick idea

•9 June, 2012 • Leave a Comment

Here’s a quick one for a videogame I’d like to see – a game that’s roughly about Horace Greasley. Someone needs to make this 🙂

Disney Universe

•4 April, 2012 • Leave a Comment

I’m fast approaching a year at Eurocom Entertainment Software. This last year has been a great experience, and I’ve been really fortunate to be given the chance to contribute as Project Coordinator on Disney Universe.

I’ve learnt a lot in my position. The main things I’ve had to adjust to are the platforms (Xbox 360, PS3, Wii and PC) and the scale of the project and team, but I adjusted quickly to the new hardware and I’ve really enjoyed working with an amazing group of very talented people.

I’m proud to have had an impact on the development of Disney Universe, which is a fantastic game to have as my debut console title!

Domain renewal

•17 March, 2012 • Leave a Comment

I’ve just renewed my domain, so I’d better start being more active with new posts on here!

Disney Universe released today!

•24 October, 2011 • Leave a Comment

Great news:

Disney Universe

It’s Disney Universe release week! The game is available for Xbox 360, PS3, Wii and PC. I’m really proud to have had a part in this game, but we’re not finished yet – there’s still downloadable content to work on!

Eurocom

•14 May, 2011 • Leave a Comment

I’ve kept quiet about this on here, but after spending some time on my own projects (which haven’t seen much success), I’ve now secured a new position at Eurocom.

The project we’re working on is being kept under wraps at the moment, but it’s moving to a new Production team who I’m looking forward to working with.