Global Game Jam 2011

I’ve been involved with the 2011 Global Game Jam at Staffordshire University since 5pm, where the keynote from Keita Takahashi, creator of Katamari, confused and amused all.

The Global Game Jam (GGJ) is the world’s largest game jam event occurring annually in late January. GGJ brings together thousands of game enthusiasts participating through many local jams around the world. GGJ is a project of the  International Game Developers Association (IGDA).

The event is a solid 48 hours of development. I signed in, and found myself already signed to Team 4 of 10.
The subject was announced: “Extinction”.

We had a great start introducing ourselves, with most of the people in the team having never previously met each other, identifying our combined skills and options, and quickly putting a concept together based on everyone’s input. We had a short appraisal session, where I was nominated as a ‘Producer’ of sorts by the rest of the team, and Harry was appointed as our coder, as he was the most experienced at coding in the team. We all gathered together to quickly make a realistic vague concept, and Harry quickly started writing code in XNA while the rest of the team got some of the finer details drawn up and written down.

I drew up a quick mock-up shot of how the game might look, using our ideas and contributions so far, and we wrote a list of assets.

Chris researched our subject, extinct animals and their environments, and wrote up some concept environments including various local hazards. Emma helped me create a GUI, and Ian started creating one of the animals in high res, with tons of detail.
By this point, everyone seemed to already be ‘on the same page’, and happy with the challenge ahead.

I’ve since created tons of assets – some of the GUI/icons while Emma makes the others, and the foreground Tiles with traps and animations while Chris shapes the various shaped terrain Tiles.

We’ll do more of the same tomorrow while the rest of the game engine is written, possibly for another couple of worlds/levels/scenarios if we have time.

It’s getting a little late, so I think I’ll be heading home soon…

~ by Richard on 29 January, 2011.

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