3D modelling

•23 February, 2020 • Leave a Comment

While 3D modelling isn’t a skill a Producer is likely to need when surrounded by highly skilled artists, learning the terms and some of the processes involved in 3D modelling can be useful at work.

This week I decided to take a course on Udemy to learn the basics of Blender, and to relearn some of my long-lost 3d skills (I haven’t practised in about 20 years). I’m on lesson 7 of 39 but I’ve had fun so far, and I’ve already surpassed my previous self-taught efforts.

I also accidentally learned from Blender shortcuts that Alt+Shift in Windows 10 changes the keyboard between US and UK. That might actually prove to be a more valuable lesson.

When troubleshooting teaches you something new

•1 July, 2019 • Leave a Comment

I just found something bizarre with the Windows 10 Calendar pop-up, which is reached when you click on the time/date in the system tray.

Did anyone else in the world know that you can use an Xbox controller in Windows 10 to navigate the calendar? The triggers even scroll back/forward a month.

I suppose all of the Windows 10 components have been set up for wireless controls, but this was unexpected.

Elite Dangerous Legendary Edition Disc Launch

•26 June, 2017 • Leave a Comment

It’s been 20 months since we released Elite: Dangerous on Xbox One via the Xbox Game Preview Program. Tomorrow we release the boxed version, and having worked on it for so long it’s a great feeling to hold a physical copy in your hands.


Additionally the PS4 launch – both digital and disc – is set for tomorrow, and we’re all very excited!


Celebrating 4 years at Frontier

•5 April, 2017 • Leave a Comment

This week I’m celebrating 4 years at Frontier!

In other good news, we were very happy to find out our work on both Elite: Dangerous and Planet Coaster has been recognised and that we’ve been nominated for British Academy Games Awards.

I’m very proud to see Elite: Dangerous nominated for the ‘Best Evolving Game’, as that’s what my team have been focussed on for quite some time since launch. We’re also nominated for the BAFTA for ‘Best British Game’ with Planet Coaster.

I’ll be keeping everything crossed for tomorrow’s ceremony!

New PC!

•2 December, 2016 • Leave a Comment

It’s time for a new PC! I’ll be building it myself.

CPU: Intel Core i5-6600K 3.5 GHz Quad-Core
CPU Cooler: Corsair – H80i v2 70.69 CFM (liquid)
Motherboard: Asus Z170 PRO GAMING ATX LGA1151
Memory: Crucial Ballistix Sport 16 GB (2 x 8 GB) DDR4-2400
Video Card: EVGA GeForce GTX 970 4 GB Superclocked ACX 2.0
Case: Fractal Design Define R5 (Black) ATX Mid Tower Case
Power Supply: Corsair RMx 850 W 80+ Gold Certified Fully Modular ATX


•20 July, 2015 • Leave a Comment

Great news: After just over 2 years at Frontier, I’ve received a promotion. I’m now a Full Producer.

Elite: Dangerous scores 80 on Metacritic, 1 month after release

•16 January, 2015 • Leave a Comment

A month has passed since the launch of Elite: Dangerous. It has quickly become the highest scoring Metacritic-eligible game I’ve worked on! At the time of writing we are at a score of 80 (the score keeps moving a point or two as the many reviews continue to be added) which is excellent. Sadly Metacritic review scores can’t be changed after publishing, so despite all of the new content we have planned, and as the game gets even better and richer in content, it won’t affect our score – at least for the PC version.

Elite metacritic

Elite: Dangerous has definitely been the most ambitious title I’ve ever worked on – it could be one of the most ambitious titles ever made.


•19 March, 2013 • Leave a Comment

I’m starting a huge new adventure – I’m moving to Cambridge. It’s all on very short notice but we’ve found a nice house North of Cambridge, and we pick up the keys next week!

I’ll be working at Frontier Developments as an Assistant Producer on the recent Kickstarter success Elite: Dangerous. This is going to be my biggest challenge yet! I’m looking forward to it.

Eurocom closure

•7 December, 2012 • Leave a Comment

I arrived at work at around 10am on the 23rd November, still jet-lagged from our holiday (where we were somewhat reckless with our expenditure, feeling safe at the time that I’d be able to cover all incidental fees that come up with November’s wages). I expected to be almost overwhelmed with news and e-mails, but instead found myself overwhelmed by the solemnity of the situation at Eurocom – things had not progressed while I had been away. Despite all of the talk of exciting pitches that had been submitted, there was no new project. Within 10 minutes of my arrival, the majority of the company had been asked to head to a nearby hotel – everyone saw between the lines, despite not wanting to believe it was happening, and started collecting their possessions.

That day, which was supposed to be an uneventful Friday spent catching up on e-mail and easing myself back in to ‘work mode’ quickly became the worst day of the year; although perhaps a defining one for my career. As every seat in the hotel’s conference room quickly filled with people; very talented people I’d become acquainted with over the last 18 months, we spoke amongst ourselves until the Directors were ready to give their speech. A flood of emotions swept across the room. There were so many normally-optimistic people that were suddenly full of grief, and all of the fear-monger’s predictions were suddenly the reality of what was happening to us. It was the same kind of grief as when something special dies, which is what had happened that week.

Eurogamer.net: GoldenEye Reloaded, 007 Legends dev Eurocom hit by job losses

The Directors have been quite supportive since, and clearly genuinely wanted any other outcome than this.

I knew my situation doesn’t compare to some people, who had just bought a house or now need to leave the country due to their visas expiring. But I am wondering what I’m going to do about Christmas, my upcoming bills, living costs, my MOT… Hopefully it won’t be long until I find a new position – wish me luck.

Eurogamer.net: Eurocom makes remaining staff redundant, ceases trading

What killed Eurocom? I think it was mostly bad luck. I applied to work at the company to enjoy stability, but sadly that didn’t last. I think there perhaps was a big shift with Publisher focus and strategy, for all major Publishers, combined with many other factors. A certain ‘eggs in one basket’ idiom comes to mind, and 007 Legends certainly wasn’t the most popular or successful release of the year.

In all honesty, it is a little cringe-worthy that every article referring to Eurocom being in the process of closing its doors seems to have a screenshot or at least a dominant mention of 007 Legends, when the company should be famous for so much more.

007 Legends

•17 September, 2012 • Leave a Comment

I haven’t had much news for a while, but I thought I ought to write a post anyway!

I’m now approaching a year and a half at Eurocom. For the last 3 months I’ve been drafted on to helping out with the completion of 007 Legends. You can learn more about it here: http://007legends.com

It’s my first time working with Activision directly, and the experience with them has been really positive.

I’m really looking forward to seeing 007 Legends out of the doors and on the shelves. Be sure to keep an eye out for it next month.

In other news, I’ve also managed to lose a couple of stone in weight, which has been especially tough during the crunch period at the end of this project. Another stone and I’ll be at my ideal weight…